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September 09, 2010, 01:52:17 PM

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Anyone tried fire since 3.3.3?  (Read 1429 times)
Exalted
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Posts: 1767


I dunno..."easier" implies that with a great amount of skill, a mage could surpass a hunter but I just don't see that. Granted, hunters have a lot of issues in arena and mages have great synergy with some other classes in the arena setting, but in the "open-field" situation in BG's, hunters are just insane.

I expect the class to get some major nerfs in Cataclysm if Rated BG's are going to be the new Pv P focus. Otherwise you're just going to see swarms of huntards. A comment I hear a lot at the start of a BG right now is, "We have more hunters, this should be easy." (Or the reverse, "Crap, they have more hunters.")



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Jaw dropping damage
Blue bar vanishes quickly
Get in your corner
- The Mage Haiku, by Bovinity -
   

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Posts: 1215

(A unicorn goes here)


  I have a feeling that Focus will change this a lot, Bov.  Right now, it's like Warriors running on a mana pool instead of Rage.  They could go all out for as long as they want.  I mean they have to drink after the fight, but if they can take down 3 people on their own (in lower gear, but still), something's wrong.

  One thing I'd like to see is if they can make fire both PvE & PvP reliable, or weither Arcane will continue dominating in Cata.  I suspect overbalanced changes for a ton of specs.  I hope Frost is still viable for PvE though.



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The Ultimate Guide to socketing as a tank.
The All-Seeing Eye on the Washington Monument: "The Eye's become a crucial part of Homeland Security.  It costs a lot to maintain, but it sees all." - Onion News Network
   
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Posts: 21


i get a few new peices of gear last night and lost a ton of haste but found i was up to 45% crit so i respeced fire and loved it. in arcane i could do 18k dps fully raid buffed in a burst but after IV AP and mior image were done i would drop back down to about 5k dps and at the end of the fight it would average out and id do around 7kdps. in fire i cant burst as hard but i dont run out of mana as fast and i do about 8kdps throuout the whole fight.

however i had a long stretch (about 30sec) where i didnt crit and my dps droped down to 4.5k so its alot like kitty dps if you crit its unreal if you dont its pretty lame. i think arcane is still alittle better dmg wise but fire mages have alitttle more raid utility and they are way more fun 


   

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(A unicorn goes here)


  That should put dampers on Fire rocking in Cat, since lawlcritcap wont happen in Cat.



-------------------------
The Ultimate Guide to socketing as a tank.
The All-Seeing Eye on the Washington Monument: "The Eye's become a crucial part of Homeland Security.  It costs a lot to maintain, but it sees all." - Onion News Network
   
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Posts: 1767


They said the same thing before TBC and Wrath, though. Heh. =/



-------------------------
Jaw dropping damage
Blue bar vanishes quickly
Get in your corner
- The Mage Haiku, by Bovinity -
   

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Posts: 1215

(A unicorn goes here)


  Remember how the 'overlooked' gear scaling?  And how I did an estimate in IRC about gear going to like 215-220ish?  And how I thought THAT was overpowered?  In BC, the highest you could progress to was around, what, twice your level in item level?  Now we're over 3.  I'm guessing we'll see item level 400 items in Cata.  The obvious question here:  How many expansions does it take to get over 9000?



-------------------------
The Ultimate Guide to socketing as a tank.
The All-Seeing Eye on the Washington Monument: "The Eye's become a crucial part of Homeland Security.  It costs a lot to maintain, but it sees all." - Onion News Network
   

Revered
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Posts: 250


We finally managed to kill the Lich King in 25 normal, and started doing the hardmodes (8/12 so far). Fire does fairly well, with the exception of the Dreamwalker fight, where it is significantly worse than Arcane. Ok, that was maybe an understatement, Fire was nothing more than atrocious there. Problem: stuff dies too fast, taking all the unexploded living bombs and the ignite bank into the grave. Add the mana-leeching elements of the fight (frostbolts and mana voids) and you likely end up OOM with evocation still on a >2min cooldown.

Apart from this fight, fire is quite ok, and I even got myself the [Phylactery of the Nameless Lich], curious how much it boosts my fire spec.



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Posts: 21


my guild had to pug a dps tonight for our 25man and we got an arcane mage who had very simaler gear to me only difference was he was arcane and i was fire. on every fight i did more damage than him by the end of the fight but in the first 16 sec he did a huge amount more damage than me. so its like i suspected arcane is higher bust and fire is better sustained damage. the only thing i didnt know was whether fire would catch up to the high burst of arcane.

some numbers from tonights raid.
fire. (me)
8054 dps sustained for the fight
arcane.
18238 dps burst over the 16sec that AP and IV lasts
7540 dps by the end of the fight

so the longer the fight lasts the farther fire will pull ahead.


   
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How do you know what the skill difference was? There are a lot of people in great gear doing sub-par DPS. An arcane mage going absolutely mental for the first few seconds using macroed cooldowns and then dropping to much lower DPS for the rest of the fight doesn't exactly sound like the best possible player. Sure, initial burst from mages (especially arcane) is huge: that's very easy. Overall damage takes a bit more skill.


   

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(A unicorn goes here)


  A mage in i2, Sanich (his Armoury) has swapped to Fire.  He says it gives generally higher deeps on bosses, higher deeps on trash, you lose the arcane empowerment buff (which can be replaced by a Retadin, boo-fricken-hoo), and gain the 5% spell crit buff.

  So if your gear is good enough, and you're willing to swap out pieces (He apparently had to swap several for fire), it's apparently worth it.  Take the armoury with a grain of salt though, he's back to arcane.



-------------------------
The Ultimate Guide to socketing as a tank.
The All-Seeing Eye on the Washington Monument: "The Eye's become a crucial part of Homeland Security.  It costs a lot to maintain, but it sees all." - Onion News Network
   
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Posts: 21


your right tiga not a good test but i was more just sharing my findings from an in raid aplication where there happend to be another mage.

the main thing im happy about is fire is alot more fun than arcane and its just a game


   
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Posts: 856


Actually, I play frost, so I'm probably the last person to tell anyone to spec a certain way just to maximize dps. Like you said, it's a game and if you like playing a certain way, go for it. Looking at the realm I play on, the two "best-geared" (according to how wow-heroes scores gear, which of course is just one flawed way to evaluate gear) mages are specced fire and there's quite a few other fire mages in the top 100.


   
Friendly
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Posts: 41


I'm still Arcane, even though I've been fire for ages. At least one of the "best-geared" mages on our realm that Tiga mentioned has an Arcane off-spec, so you really don't know which is used most of the time. And they might have been fire when Arcane was better as well. Personally, the differences I see in Rawr are rather small. In reality, fire suffers a bit more from the lack of spell queuing after instants. With arcane you have the problem with clipping AM ofc, but I'm using no-channeling macros for that, and for me it works better than manual timing. In fights where you need to switch targets, fire is at a disadvantage as well, and the longer casts with travel time and DoTs are lost damage.

From what I've seen in Rawr, you need quite high gear levels before fire actually does higher dps. And the main cause of it is lack of a good second 25 man heroic trinket for arcane, and lacking well itemized ilevel 277 pieces, in particular bracers and legs. And the high haste levels meaning that you can't stack all cooldowns during heroism/bloodlust probably hampers arcane a bit as well. But even then, the difference is less than 2.5% or about 400 dps (with 15% buff). The effects of the spell queuing issues after GCD's, possible ignite damage loss from doubt dipping etc can easily cause a bigger difference than that. And who knows, maybe Blizzard adds or changes trinkets/bracers/legs so that Arcane gains a bit (Ruby Sanctum trinket maybe).

For now, I'm sometimes using a modified version of the old frostfire spec with improved blizzard and permafrost for AoE fun (lootship) or when we need (AoE) slowing. It's less dps than a full fire spec, but the play style is the same, so it still gives me a good idea of the dps I could do with a full fire spec. And from that, I'm not so sure that it would actually result in better dps for me. So I'm not really planning on replacing a lot of gear to swtich back to fire.


   

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Posts: 250


Be careful with fire when your tank is geared worse than you. In our guild raids this is no problem, our main tank is an aggro beast, but some days ago I went into ICC10 with a PUG, and drew aggro on every single fight (druid tank, ilvl 255something).

Not only do you have only 10% threat reduction as fire (arcane: 40%), but the nature of rolling Ignite mechanics make aggro management very unpredictable. When you have enough haste or manage to keep the 2xT10 bonus up, your spells hit in <2sec intervals, delaying the first ignite tick for as long as you crit.
What happened to me was reaching >100% of the tank's aggro shortly after the start of the fight, then stopping to allow him to catch up. As my last spells were all crits, a huge Ignite avalanche startet rolling as soon as I stopped casting, with two ignite ticks for 47k, surpassing the tank in aggro and killing me before I realized what even happened.



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Posts: 856


Not only do you have only 10% threat reduction as fire (arcane: 40%), but the nature of rolling Ignite mechanics make aggro management very unpredictable.

Burning soul was increased to 20% threat reduction in the last patch.

http://www.wowhead.com/spell=12351


   
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