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July 15, 2010, 01:42:16 PM
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Exalted
     
Posts: 1215
(A unicorn goes here)
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I think they just want their old snuggly wuggly trees back, Cow. I'm actually surprised people haven't just skimmed Blue posts on MMO-Champ every day, you can learn a lot. For example, the end goal here is for people do to 'about' the same damage as they did before, or in plain-speak, as close to as much damage as you did before. Lets say within 5% both ways. Now, understanding you'll do that much, in theory, with a proper talent spec. Proper referring to taking deeps procs when you can, and here and there where you can't, BEING GIVEN FREE ADDITIONAL TALENT POINTS for other, non-hardcore raiding purposes. So talents can go beyond +10% damage, and give procs, or 'fun' talents, that still add deeps. Also, check this out. Apparently Arcane isn't even done. This might be a great time to post that thread on the Blizzard forums about Slow hint hint. Also, remember those trap talents, that may look good, but suck, or talents that look like crap, but actually are awesome due to hidden mechanic x? I'd rather not have to go to EJ to gather info on a class, to consider if I want to make an alt. And how much choice did you have with the old trees, exactly? Provide factual examples, please (I await your Qb-esque response).
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July 17, 2010, 04:00:20 AM
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Exalted
     
Posts: 856
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Here's how I see it: they tried to make 51 deep talent trees filled with talents that were interesting, but not of the "adds 1% damage" kind. The only way to do that would have been to make many of those talents require 5 points, but that makes the effects of each point almost meaningless, unless it's a milestone talent (like deep freeze etc). So instead, they listed all the interesting stuff they had and saw that they could probably fill 31 deep talent trees. Looking at the mage trees, they need a few more ideas... I mean piercing ice is currently +1% crit per point, which doesn't really fit the description of "interesting" or even "worthwhile".
The mechanics need some work too. Frost AOE loses permacrit blizzard (fingers of frost no longer affects blizzard). You would get some of the benefit by speccing frostbite, but that will have a far lesser effect and it can get random melee killed in raids.
I think it was sad that arcane mages weren't taking slow and frost mages weren't taking deep freeze before it became a DPS talent. I think crowd control is something mages should be helping with. The new trees force signature abilities on you (slow is a pre-req for arcane power, dragon's breath for living bomb). All arcane mages will have slow. I think the truly good ones will find clever uses for it. The bad ones will complain because it generally doesn't help them play the damage meters game any better. (My definition of a good mage is one that uses a wide range of abilities to make raids go as smoothly as possible - topping the meters is part of that for some fights, but others are more about control & survivability than DPS.)
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