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September 08, 2010, 12:42:54 AM

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New Mage talent tree speculation  (Read 586 times)

Honored
****

Posts: 120


It seems to me that people want that every point they choose to go toward some role they will fulfill. This is the way trees have (tried?) to go now for a while and it has made some pretty complicated and no-so clear talent choices. This leads to 'best' specs which everyone goes to look up and spec so they are 'optimal' for whatever role. Having more talents and more choices gave you the illusion of choice. As Bov was saying, if you wanted to spec for X role, you have little real choice.

I think part of the distaste for the simpler version means that there is less to speculate about. More is granted automatically so you feel like you are deciding less. Best builds are simpler to see. I think this is good. The fact is that to pick up a new character now (or start playing) is highly confusing if you approach it as one who has not played.  For Blizzard, who is trying to make their game playable for new arrivals particularly since we (1-85) will all be in the same continents, the simplification over the loss of the illusion of choice is understandable. I think players will get over it.


   

Exalted
******

Posts: 1213

(A unicorn goes here)


  I think they just want their old snuggly wuggly trees back, Cow.  I'm actually surprised people haven't just skimmed Blue posts on MMO-Champ every day, you can learn a lot.  For example, the end goal here is for people do to 'about' the same damage as they did before, or in plain-speak, as close to as much damage as you did before.  Lets say within 5% both ways.

  Now, understanding you'll do that much, in theory, with a proper talent spec.  Proper referring to taking deeps procs when you can, and here and there where you can't, BEING GIVEN FREE ADDITIONAL TALENT POINTS for other, non-hardcore raiding purposes.  So talents can go beyond +10% damage, and give procs, or 'fun' talents, that still add deeps.

  Also, check this out.  Apparently Arcane isn't even done.  This might be a great time to post that thread on the Blizzard forums about Slow hint hint.  Also, remember those trap talents, that may look good, but suck, or talents that look like crap, but actually are awesome due to hidden mechanic x?  I'd rather not have to go to EJ to gather info on a class, to consider if I want to make an alt.  And how much choice did you have with the old trees, exactly?  Provide factual examples, please (I await your Qb-esque response).



-------------------------
The Ultimate Guide to socketing as a tank.
The All-Seeing Eye on the Washington Monument: "The Eye's become a crucial part of Homeland Security.  It costs a lot to maintain, but it sees all." - Onion News Network
   
Exalted
******

Posts: 434


I mostly just feel let down.  We were promised choices that allow us to customize our unique specs to our playstyle, like one person could play fire in a slightly different, but equal manner than another Fire mage.  Instead, we get this oversimplified version just as cookie cutter as before with choices basically between abilities that are not really very interesting or useful and are really not playstyle changing.



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Players say, "polymorph is a chore, not an ability; we should get more damage as compensation for having to to be responsible for CC. Or hey, take away polymorph and give us herpes, the herpes would be more fun."
~Lhivera
   

Exalted
******

Posts: 1213

(A unicorn goes here)


  Ok, so everyone here knows this is a first run down of the trees, right, and that some trees haven't even really be changed that much....basically, an Alpha version.



-------------------------
The Ultimate Guide to socketing as a tank.
The All-Seeing Eye on the Washington Monument: "The Eye's become a crucial part of Homeland Security.  It costs a lot to maintain, but it sees all." - Onion News Network
   
Exalted
******

Posts: 434


Yes



-------------------------
Players say, "polymorph is a chore, not an ability; we should get more damage as compensation for having to to be responsible for CC. Or hey, take away polymorph and give us herpes, the herpes would be more fun."
~Lhivera
   

Exalted
******

Posts: 1213

(A unicorn goes here)


  I can understand that, generally.  In some ways, this feels like they just said screw it, lets make something simple.  But simplicity is only well-organized complexity.  If you browse around the trees, you can find several that have changed significantly, and some where you kinda get a kid in a candy store vibe (Resto Shaman, for example).



-------------------------
The Ultimate Guide to socketing as a tank.
The All-Seeing Eye on the Washington Monument: "The Eye's become a crucial part of Homeland Security.  It costs a lot to maintain, but it sees all." - Onion News Network
   
Exalted
******

Posts: 856


Here's how I see it: they tried to make 51 deep talent trees filled with talents that were interesting, but not of the "adds 1% damage" kind. The only way to do that would have been to make many of those talents require 5 points, but that makes the effects of each point almost meaningless, unless it's a milestone talent (like deep freeze etc). So instead, they listed all the interesting stuff they had and saw that they could probably fill 31 deep talent trees. Looking at the mage trees, they need a few more ideas... I mean piercing ice is currently +1% crit per point, which doesn't really fit the description of "interesting" or even "worthwhile".

The mechanics need some work too. Frost AOE loses permacrit blizzard (fingers of frost no longer affects blizzard). You would get some of the benefit by speccing frostbite, but that will have a far lesser effect and it can get random melee killed in raids.

I think it was sad that arcane mages weren't taking slow and frost mages weren't taking deep freeze before it became a DPS talent. I think crowd control is something mages should be helping with. The new trees force signature abilities on you (slow is a pre-req for arcane power, dragon's breath for living bomb). All arcane mages will have slow. I think the truly good ones will find clever uses for it. The bad ones will complain because it generally doesn't help them play the damage meters game any better. (My definition of a good mage is one that uses a wide range of abilities to make raids go as smoothly as possible - topping the meters is part of that for some fights, but others are more about control & survivability than DPS.)


   
Neutral
**

Posts: 33


most recent changes on fire tree on beta are starting to look very interesting


   
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